Tag Archives: #dnd

The Orcs in Wyvern Tor

The group reconvenes and discusses at great length how to best handle the orcs. As this goes on, Elada hears general conversation coming from the cave, one voice louder and deeper than the rest, speaking with a heavy accent. There … Continue reading

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House rules

The most complete list of house rules is here: Tordan House Rules Here are some of the house rules I normally use in my games with some additions for my newest one. I am going to try to explain them … Continue reading

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Thundertree and Cragmaw Castle

We leave Phandelin in the morning to head toward Thundertree, which we know was once a prosperous community until Mt. Hooknal erupted and destroyed the area thirty years ago. Over the course of two days travel the group manages to … Continue reading

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A dark figure approaches on a steed of Fire and Smoke, of shiny black hair; its mane, hooves, and tail ablaze. Ireena stands in shock at the sudden explosion of lightning, standing over the pool where her ostensible former husband … Continue reading

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We leave the winery with a cart and one of the cleansed barrels and head for Kresk. Not long into our journey we come to a T in the road and stop as Mondross hears voices up ahead. Mondross sneaks … Continue reading

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Elgian has run out of sight to the north. Damien Martikoff calls for the group to help put out the winery’s fire, saying that “the boys” will find Elgian. Those who need healing are healed and we join the bucket … Continue reading

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Glassstaff’s Laboratory

The large creature and the last Redbrand run off in opposite directions, leaving the group alone in the barracks. Mella heals Elada and Never moves the small goblin to one of the beds, waking him in the process. Danak takes … Continue reading

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The Redbrands Last Stand

Danak and Never still unconscious, the group delves deeper into the forest. Mirna, Nilsa, and Nars are eager to get back to town, but Liarel convinces them to be patient. Once we’ve settled into a small grove, Mella casts goodberry … Continue reading

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As the druid in the doorway chants, grass and roots begin to rise up, trapping Mondross and Elgian. Blights burst out onto the veranda, but Olana casts Shatter, destroying twelve of them and hitting the druid. Elmer casts Fireball, killing … Continue reading

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As we make out way out of Argynvostholt’s backmost tower we notice that the door leading out onto the roof has been closed behind us. We throw the beam which would have been used to lock the door off over … Continue reading

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